Hi, I have the following request.
Here by regulations we are required to emit a series of beeps on the hour and 30 minutes, to avoid penalties.
http://en.wikipedia.org/wiki/Greenwich_Time_Signal
Everything would be solved perfectly with an event with these audios in the scheduler (using the simultaneous player), the problem is that on occasion the speaker is speaking (and therefore the main volume is low or directly 0) and not listening Beep time.
For this we need a dedicated channel on the console to these tones.
It occurred to me that could add an option in the scheduler, so that simultaneous audio player, exit right through the auxiliary outputs. (currently intended for auxiliary players).
Is it possible to add this?
Another option would be from the developer of events, add and play songs on the auxiliary players. but I think it would be much more complex to implement.
Another question:
These sounds can be confused with DTMF signals ?, because we have some events that are triggered with DTMF
Here by regulations we are required to emit a series of beeps on the hour and 30 minutes, to avoid penalties.
http://en.wikipedia.org/wiki/Greenwich_Time_Signal
Everything would be solved perfectly with an event with these audios in the scheduler (using the simultaneous player), the problem is that on occasion the speaker is speaking (and therefore the main volume is low or directly 0) and not listening Beep time.
For this we need a dedicated channel on the console to these tones.
It occurred to me that could add an option in the scheduler, so that simultaneous audio player, exit right through the auxiliary outputs. (currently intended for auxiliary players).
Is it possible to add this?
Another option would be from the developer of events, add and play songs on the auxiliary players. but I think it would be much more complex to implement.
Another question:
These sounds can be confused with DTMF signals ?, because we have some events that are triggered with DTMF